However, they are in no way a worthwhile distraction from the rest of the game. With visuals, there some areas where they’re ok and even good (talking about Felicia, The Death Star, and Cloud City). I’m unsure if this was emulator struggling or if this an actual problem with the game.
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While the game ran fine performance wise during my main playthrough of the game, the game had extreme frame drops while I was playing the game’s DLC (this is the Xbox 360 version, running on Xbox One Backwards Compatibility). With the game releasing in 2008, the game’s visuals aren’t great, at all. Even with a few balancing issues, the game’s Jedi combat is hella fun all the way through. Each Jedi or Sith boss, however, has their own unique QTE finisher and some are very cool to watch. The mini boss QTEs are used excessively and get more boring the more it happens. These QTEs activate when you're about to defeat a mini boss or big bosses (like Jedi or Sith). Although quick time events are heavily used, (something that is genuinely disliked in most games) I feel like this is one of those games where it actually works. Like I said earlier, the game makes you feel like that badass Jedi. With that being said, I still had a blast with the combat. No matter how good and fun the combat is, we can agree that it’s maybe a little too easy to use, and I’m hoping that the sequel does a better job with this. I was able to use force lightning excessively as an exploit to defeat the mini-bosses, as well as the end of the level bosses. One reason why I did this was because the basic combos were easily exploitable (mainly talking about the force lightning here). I played the game on normal and stuck with the abilities you start out with throughout the entire game. Although these are good, giving you variety of ways to defeat your enemies, I never actually used any of the upgrades. Once you level up, you get 1 level up point for the each of the three force attributes, providing you with new abilities, combos, and other things. Most of these give you force points, which is basically your XP bar. The collectables in the game are important for character progression but are also there as cosmetic items (i.e lightsaber color). Even without this, it was still a good story with decent plot elements. Having expanded lore in the Star Wars universe is a must for the titles that aren’t the main episodic movies. To me, this was a definite missed opportunity. Sadly, they're no story related collectables to enhance the story. Overall, I really enjoyed it, even if it’s not my favorite part of the game. However, more story revealing occurs and much changes later on. For most the game, you’re doing missions for Vader, hunting down more Jedi. After killing the Jedi, he finds his son and trains him as his apprentice. Darth Vader is also present on the planet to exterminate the rogue Jedi warrior hiding there. The game starts off with the empire taking over the Wookiee planet of Kashyyyk. The game takes place during the forty years between Revenge of the Sith and A New Hope.
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The Force Unleashed keeps you motivated all the way through with its interesting story and excellent gameplay, making you feel like the badass Jedi you always wanted to be. Fortunately, it does all of these very successfully. Star Wars: The Force Unleashed has an interesting take in developing likeable characters, story, and gameplay.